Ever since the pandemic, we’ve found ourselves isolated and disconnected from each other and the outside world. Moreover, students have faced issues with their learning due to the forced transition to online modes of education that have caused gaps in their education and severe learning loss.
With schools reopening, students now find it harder to cope with studies due to severe learning loss and have to relearn most of what they studied in previous grades setting them back massively. The traditional learning environments and aids used are ineffective in helping them tackle their learning loss.
To design an experience that will increase the learning outcomes and velocity while reducing the learning loss faced by students.
Integrating technology into the education system would enable a high degree of personalisation and autonomy over the learning process, provide continuous assessment and support to the users and ultimately ensure
mastery of the content.
Once you select a solution start creating mock ups and sketch out basic wireframes then establish the information architecture of the solution. After that come up with a list of key scenarios that the solution will solve and begin prototyping.
Once you create your prototype start user testing to get feedback and after the testing implement changes to your design and create a final deliverable.
Does the current education system need to be updated to incorporate the needs of the current era?
Can a hybrid learning environment integrated with Intelligent adaptive technologies reduce learning loss?
What is the effect of the pandemic on the education system, and has it opened doors for possible interventions?
Should students and teachers own agency over their learning and teaching?
Can modern learning aids increase learning outcomes?
“In an increasingly automated world that values uniqueness over standardised knowledge, how students learn can have an impact on the value they bring.”
‘Learning Losses from COVID-19 Could Cost this Generation of Students Close to $17 Trillion in Lifetime Earnings.’ - UNESCO
Here teachers are viewed more as collaborators and facilitators of learning, and the learners are given more agency over their learning process. Research has also shown that personalisation of learning can hugely increase learning outcomes and increase learning velocity.
Mastery learning suggests that the focus of instruction should be the time required for different students to learn the same material and achieve the same level of mastery.
‘As classrooms get broader, blended learning integrated with intelligent adaptive technology can ease the load on teachers and increase learning velocity and outcomes, which can help students who are behind.’
'Challenge-based gamification in e-learning can improve educational outcomes by as much as 89.45%.'
To further increase my understanding on the subject I conducted separate interviews with potential stakeholders (students, teachers, parents & experts) by creating personalised questionnaires for them.
To aid my ideation process I created a persona for the main stakeholder of the platform. (Students)
To further aid my ideation process I created a story board where the stakeholders are interacting and communicating with and through the platform, which gave me clarity on the process and execution of the platform.
I created high-fidelity mock-ups and designed 3 key scenarios that the platform would fulfil to showcase what the platform should do and how the users could complete tasks there.
After creating the mock-ups, I decided to have a carefully set style guide that would enhance the user's experience based on curated research on the field.
Blue is considered to be the most desirable colour for learning.
Colour psychology shows that this colour promotes memory and enhances creativity.
Certain hues of blue can have a calming effect.
Green, like its close counterpart blue, can promote mental health by providing students with stress relief and having a positive effect on concentration.
Certain hues of green paired with other earth tones and organic accents provide a very calm learning environment.
Warmer hues of white, such as off-white colours paired with other earth tones, have a calming effect on students and promote clear thought within schools and the classroom.
Before prototyping I had to validate my progress with stakeholders & I chose students of class 12 to do so.
I conducted a round of user testing with a user group of 5 school students all currently studying during the pandemic.
Users were between 16-18 years old (class 9-12)
Users learnt under the Central Board of Secondary Education & National Institute of Open Schooling
No prior experience with personalised digital learning aids
To counter this, I changed the text and the surrounding area into a button that enables an increased clickable area.
The initial font size I used was 16 px, so I increased it to 18 px to increase visibility and darkened the font colour slightly while still keeping it grey.
I arranged my menu items in order of importance so that users could easily access their main flows on the platform.
I added the lessons included in every chapter so that the user can navigate to a lesson with ease without knowing the contents of each chapter.
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